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What is Starbound Conquest?

Starbound Conquest is a turn-based, asynchronous space strategy game set in the far reaches of the galaxy. Each match unfolds at your own pace, more like a grand campaign than a quick skirmish. Plan your moves carefully, anticipate your opponent’s tactics, and adapt to the shifting tides of battle. Whether you unleash devastating firepower, issue daring special orders, or rely on carrier support to shield your fleet, every decision shapes the outcome. Assemble your fleet. Refine your strategy. Conquer the stars.

Game Rules

Movement

Player Turn Sequence:

On its turn, each ship may perform up to two of the following actions: Move, Attack, or issue a Special Order. A player may activate all of their ships in sequence before play passes to the next player.

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Movement Distance:

A ship may move anywhere within its Movement Circle during its turn. Movement beyond this limit is only allowed if a Special Order permits it..

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Combat

Check for Obstacles:

Ensure there are no obstacles blocking the direct path to the target. If an obstacle is present, the shot is blocked.

Tap Ships:

Tap the ship you want to attack with, then tap the enemy ship you want to target. A Battleground window will appear, displaying both ships along with a confirmation button.

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Roll the Dice, and Check Against To Hit value:

Roll a d20.

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Depending on the result of the D20 roll, you can choose to fire a main weapon or a special weapon if available.

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Roll Damage:

Roll the appropriate dice for the weapon to determine the amount of damage dealt.

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Check Against Target's Soak:

Reduce the damage value by the target’s Soak value. Any leftover damage reduces the target’s HP.

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Here is an example of the combat sequence:

  1. 1. The attacker rolls a d20 and gets 15.
  2. 2. The target ship’s To Hit is 14 and its Soak is 3. Since 15 is equal to or greater than 14, the attack hits.
  3. 3. The weapon deals 6 damage, and after applying the Soak (6 − 3 = 3), the ship suffers 3 damage.

Game Factions

Nova
Raiders

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The Nova Raiders faction is a group that values wealth and freedom above all else. To many “civilized” cultures, they are labeled as outlaws or pirates, living on the fringes of society.

They raid settlements and seize opportunities to steal from those who can’t defend themselves, preferring to strike when their targets are vulnerable.

While they often favor cunning and deception, the Nova Raiders aren’t afraid to engage in all-out combat if the reward is worth the risk. Their infamy also stems from their willingness to hunt, blackmail, maim, and kill in their relentless pursuit of Aethorite—the most coveted material in the galaxy. Driven by greed, they aim to become the sole possessors of this precious resource, securing their dominance and ensuring their fortunes.

To be a Nova Raiders Faction, is to know the galaxy is yours to plunder, and no one is safe from your ambitions.",

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The
Zyrrians

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The Zyrrians faction are a people deeply rooted in trade and commerce, known for their vast travels across the galaxy in pursuit of goods and opportunities. Once a peaceful and passive society, their way of life was forever altered when their homeland was destroyed by the Lionfolk.

While they continue their trading traditions, their approach now carries a sharp edge. No longer willing to be exploited, the Zyrrians have adopted a philosophy of resilience and strength. They negotiate with skill and determination but remain prepared to fight if necessary. Against the Lionfolk, their resolve hardens into vengeance—they will battle with relentless fury, refusing to yield until the last warrior stands.

To join the Zyrrians faction is to embrace the art of negotiation while always keeping a hand near the trigger, ready for action if a deal turns sour. Trust, respect, and strength now define their place in the galaxy.,

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Voidborn
Marauders

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The Voidborn Marauders are a heavily militarized culture. Weakness is culled out of this race of warriors and boys and girls are trained from a young age to be the best soldiers the galaxy has ever seen.

They are a people on conquest and dominate those they come against. They despise alien races and androids. They think anything not fully human is weak and needs to be wiped out. When they battle, “Retreat” is not in their vocabulary.

They would rather fight to the last man than admit defeat. “To conquer is to live enough,” is their creed of life. They mine and harvest Aethorite, but they see it only as a means to an end.

They do not covet it like some Factions do, but they will wipe a whole settlement if it is on a deposit of the precious material. To be a Voidborn Marauder is to covet victory and death is your mistress.

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Star
Reapers

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The Star Reapers faction is one of violence and death. They were famously founded by Kretor, “The Destroyer of Worlds.”

He liberated an entire prison planet filled with a solar system's worst criminals and made them into a Starbound faction like none other. They are known to reap every ounce of material, recourses, and life from any they come across.

The Star Reapers have so embodied total annihilation that in some cultures they have become the mythology of death itself. To be a Star Reaper is to be furiously loyal to your Faction, but everyone else are lambs for the slaughter.

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Praxleon
Empire

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The Praxleon Empire Faction is a race dedicated to war and conquest. They have forged a vast empire among the stars, crushing dozens of cultures beneath their feet.

Any who dare to stand against their might are met with relentless aggression, as the Praxleons seek victory through their formidable claws, fangs, and advanced technology. The Praxleon Empire believes it is their divine right to control all Aethorite in the galaxy, and they are determined to conquer the entire galaxy using this powerful resource.

They are feared by many and aggressive to all. To be part of the Praxleon Empire Faction is to dominate those deemed weaker, demonstrating that resistance is to court death.

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Synthon
Syndicate

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The Synthon Syndicate Faction is composed almost entirely of androids. Their true origins remain a mystery, but it is widely believed that they are the remnants of a civilization where the androids took control and wiped out all biological life.

Now, they roam the galaxy in search of Aethorite, the substance that sustains their run time. While they do engage in dealings with biological beings, they find it demeaning and primitive. They are brutal enemies when provoked but can be strong allies if convinced of your worth. To be part of the Synthon Syndicate Faction is to prioritize the pursuit of Aethorite above all else.

If a foe stands in your way, shoot first and calculate the query later.

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The
Union

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The Union faction prides itself on being the law and order that holds back the galaxy’s barbarism. They see themselves as the protectors of humanity’s utopia, fighting fiercely to defend it.

The Union has little tolerance for those who live outside their envisioned order. Aethorite, the lifeblood that keeps their city planets running, is considered a resource only fit for their use.

They believe it should be taken from those deemed outcasts, unworthy of living within civilization. To align with the Union Faction is to choose wisdom, culture, and military might. To oppose them is to invite destruction upon yourself.

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